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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Appleiigs

Test Drive II - The Duel

Test Drive II - The Duel
GenreRacing Sim
DeveloperAccolade
PublisherAccolade
Released1989
Rating
Graphics:8.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Test Drive II is the successor of the famous Test Drive from Accolade. It was initially developed for the Amiga in 1989 and ported to several 8 and 16 bit home computers and game-consoles, including Apple IIGS, Atari ST, MS-DOS, Amstrad CPC, Commodore 64 and many others.
 
Review
Test Drive II - The DuelSTORY / GAMEPLAY
Test Drive II is one of the best driving games (in first-person perspective) the 16bits could ever show. Your main goal is to beat the opponent by choosing a supercar, either the Porsche 959 or the Ferrari F40. You must reach the next checkpoint accomplishing better times than your opponent while you must also be careful of the incoming traffic and the police patrols. You have five lives to complete the selected stage. Crash, run out of gas or blow your engine up and you instantly lose a life, plus a time penalty. Accolade have also created various mission disks with more cars and more levels available to enrich the game.

GRAPHICS / SOUND
Ok, the game features wonderful graphics although limited to a 16 color palette (quite similar to the PC EGA version). The perspective is from inside the car and is presented with impressive details that prompt to reality. All indications, from gear shifting to torque changing are shown in a realistic way. The surroundings are pretty good, with cars on or opposite your way, trees, mountains and more. Compared to the original Amiga and ST versions, the Apple IIGS version cannot compete their high standards. I would expect -at least- some better coloring for the IIGS version as this 16bit computer is capable to offer graphics similar in quality to the Amiga computers. Soundwise, the game does offer all the original sampled ambient and engine effects found on the Amiga and the Atari ST as well as the original intro tune that sounds better in quality compared to the Amiga/ST versions (!!)
 
Screenshots
  • Test Drive II - The Duel
  • Test Drive II - The Duel
  • Test Drive II - The Duel
  • Test Drive II - The Duel
  • Test Drive II - The Duel
  • Test Drive II - The Duel
  • Test Drive II - The Duel
  • Test Drive II - The Duel
  • Test Drive II - The Duel
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



30 colors
Commodore Amiga OCS/ECS



25 colors
Atari ST



13 colors
PC MS-DOS



12 colors
Apple IIGS



2 colors
Apple Macintosh 68k
 
Hardware information

Apple IIGS

Apple IIGSCPU: 16bit WDC 65C816 running at 2.8 MHz
MEMORY: 256 KB to 1MB RAM built-in, expandable to 8MB, 128 to 256 KB ROM built-in.
GRAPHICS: 12bit RGB palette (4096 colours) supporting 320x200 with 16, 256 colors, 640x200 with 2, 64 colors
SOUND: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio resolution, 64 kB dedicated sound RAM, 32 separate channel (software paired them into 16 stereo voices)
read more...
The Apple IIGS (default) color palette
12bit RGB 4096-colours palette (16 on screen and up to 256)
 
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